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11/20/2012 Flash Player 11.5 Beta Update

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November 20th, 2012

 

Flash Player Beta Channel Update

 

Note: We need Mac Plug-in users on the Beta channel.  Mac plug-in usage has not reached the critical mass necessary to detect significant issues in aggregate crash-reporting data.  Please help us out, and recruit your friends on Mac!

 

The weekly Flash Player Beta update is now available for direct download and automatic installation via Background Update.

 

The latest version of Flash Player Beta is available here: http://www.adobe.com/go/flashplayerbeta

 

Notable Fixes and Enhancements:

  • Corrected an injection where some images did not load with Flash Player 11.5.500.110 - 3362789
  • MovieClipLoader class correctly returns onLoadComplete event when the MovieClip embeds a JPEG - 3363562
  • Ouput Protected content now supports playback on the internal monitor of a Retina MacBook Pro - 3360459

 

 

We encourage you to let us know what you think over on our 11.5 Labs forums

 

For the latest information, make sure to follow @FlashPlayerBeta

 

Finally, please report any issues found over at bugbase.adobe.com


6/11/2013 - Flash Player 11.8.800.81 Beta

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Flash Player Beta Channel Update

 

 

Flash Player 11.8 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

 

New Features

 

  • Recursive stop on MovieCli
    This feature allows a game developer to effectively pause/stop a running SWF without having to iterate through all of the objects on the DisplayList. A new method called stopAllChildren is added to the DisplayObjectContainer ActionScript class to provide a mechanism by which developers can stop the timeline animations of all MovieClip objects that are children of the corresponding DisplayObjectContainer.

 

  • Support for 4096 x 4096 2D textures via the BASELINE_EXTENDED profile
    The maximum 2D texture size available has been increased to be 4096 x 4096 for Stage3D applications that obtain a Context3D using the Context3DProfile.BASELINE_EXTENDED profile.  Only hardware environments that support a maximum texture size of at least 4096 x 4096 will support the BASELINE_EXTENDED profile so applications need to be prepared to fallback to using the BASELINE profile if the request fails.

  • RectangleTexture class added to the BASELINE profile
    A new RectangleTexture class has been added to support non-power-of-two textures.  These do not support compressed textures, mipmapping, or the repeat wrap mode, but may be useful for reducing memory consumption in situations where mipmaps are unnecessary, for render to texture, and supporting 1:1 backbuffer-sized blits, as they are allowed to be at least as large as the backbuffer.  A RectangleTexture is created using the Context3D.createRectangleTexture method.

 

 

Notable Fixes and Enhancements:


  • Multiple stability and security enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.


If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: Flash Player 11.8 Labs Page

 

We encourage you to let us know what you think over on our 11.8 Labs forums

7/9/2013 - Flash Player 11.8 Release Announcement

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Today we're pleased to announce that the next version of Flash Player is available for immediate download.  This update includes the following new features and improvements:

 

  • Recursive stop on MovieClip
  • Support for rectangular textures
  • Support for large textures
  • Support for recursive stop on MovieClip
  • Gamepad support
  • Instaback(Win 8 only)

 

  • Bug fixes
    • Player crashes when playing live protected ABR stream (354877)
    • Improved performance when web pages are loaded from disk (3538945)
    • Flash Player projector will no longer self-report as damaged on OS X 10.7+ with Gatekeeper Enabled (3575204)
    • [Mac] Sound stops after a few seconds on some Youtube clips (3569476, 3570138)
    • [Mac] XML.appendChild() does not work correctly when appending to multiple parents(3548918)
    • Firefox 18+ settings panel doesnt respond to to clicks (3486204)
    • [Chome]Step seeking in video playback doesnt work (3544435)
    • [Chrome] Hardware Acceleration controls not available in the Settings UI (3526304)
    • [Chrome] Profiling with Adobe Scout doesnt work on Chrome Windows (3535273)
    • [Chrome] Video not rendering or rendering poorly (jitter, artifacts, stalls) on various hardware and encoding schemes (3543957, 3532402, 3532303, 3543953, 3549938, 3563797, 3544931, 3561104)
    • [Chrome] Win XP only - audio playbackdistorted and stuttering in some limited instances (3532587)
    • [Chrome] FileReference.save() does not present the default file type in the save dialog (3563782)
    • [Chrome] Pixels on the right and bottom borders of cropped videos are not rendered correctly (3532361)
    • [Chrome] Youtube: White screen rendered for the first 5-10 seconds of a video in Full-Screen mode (3538088)
    • [Chrome OS x65] Multiple stability improvements to DRM and HTTP Live Streaming video playback (3556861, 3571817, 3579087)
    • Crash encountered during when updating Flash Player on a 64-bit Windows system while using 64-bit Internet Explorer (3548883)
    • [Windows] Full-Width CCJK characters entered into a standard Flash TextField via IME are not correctly displayed at full width (3542324)
    • Numerous other bug fixes for all browsers and platforms!

 

For complete information please see our release notes.

 

Security update details can be found here: Security Bulletin (APSB13-17)

 

 

Current Flash Player desktop users that have enrolled in either the "Allow Adobe to install updates (recommended)" or "Notify me to install updates" update options will receive an update notification dialog within 7 days from today (please note that Windows users will need to restart their system to receive the notification dialog.)

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 11.7 desktop for Windows XP, Vista and 7: 11.8.800.94

Flash Player 11.7 desktop for Windows 8: 11.8.800.94

 

 

Please note that both Flash Player for Google Chrome and Microsoft Internet Explorer for Windows 8 are updated using a different mechanism.  Flash Player for Google Chrome updates will occur during regular Chrome updates.  Flash Player updates for Internet Explorer on Windows 8 will be provided by Microsoft though the Windows automatic update feature.

 

 

Flash Player 11.7 desktop for Mac: 11.8.800.94

 

Flash Player 11.2 desktop for Linux: 11.2.202.297

 

Flash Player 11.1 Mobile for Android 3.x: 11.1.111.64

Flash Player 11.1 Mobile for Android 4.0.x: 11.1.115.69

 

 

Beginning July 9th, 2013 we will be updating the version of our "extended support release" from Flash Player 10.3 to Flash Player 11.7 for Mac and Windows. To continue to stay current with all available security updates you will need to install the 11.7 extended support release or update to the most recent available release (11.8, etc.). For full details, please see this blog post:

 

Extended Support Release Updated to Flash Player 11.7

 

Flash Player 11.7 desktop for Windows, Macintosh and Linux: 11.7.700.232

 

 

Previous versions of Flash Player can be found on the Archived Flash Player page

 

 

If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com.

7/17/2013 - Flash Player 11.8.800.115 Beta

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Flash Player Beta Channel Update

The latest Flash Player 11.8 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

Testing Guidance:

 

This is a preview of the next Flash Player 11.8 maintenance release.  We are primarily looking for feedback from aggregate crash reporting data on this build.

 

 

Notable Fixes and Enhancements:

  • Multiple Security and Stability Enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.


If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: Flash Player 11.8 Labs Page

 

We encourage you to let us know what you think over on our 11.8 Labs forums

9/13/2013 - Flash Player 11.8 Release Announcement

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Today we're pleased to announce that the next version of Flash Player is available for immediate download.  This update includes multiple stability fixes for the Windows ActiveX (Internet Explorer) plugin only:

 

  • Bug fixes
    • 3618042 - [WinXP][IE7][IE8] Video may not play properly on some websites after the page is refreshed
    • 3630443 - [External][Windows][IE] ExternalInterface.call() method with non-ASCII text as a parameter corrupts the characters on the Javascript side
    • 3630542 - [External][Windows][IE] JavaScript->Flash AS3 ExternalInterface is not available in IE8 after the first page opening

 

For complete release information please see our release notes.

 

 

Current Flash Player desktop users that have enrolled in either the "Allow Adobe to install updates (recommended)" or "Notify me to install updates" update options will receive an update notification dialog within 7 days from today (please note that Windows users will need to restart their system to receive the notification dialog.)

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 11.7 desktop for Windows XP, Vista and 7: 11.8.800.174

 

If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email toccampbel@adobe.com.

11/26/2013 - Beta - Flash Player 12.0.0.17

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Flash Player Beta Channel Update

 

 

The latest Flash Player 12.0 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

With this release, we are introducing a new numbering scheme for our product versions.  Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release.  In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12.  With each new major release, roughly every 3 months, that number will increase by one.

 

New Features:


  • Mac .pkg Installation Support – Deploying Flash Player and keeping it up to date is a critical task for system administrators worldwide.  In Flash Player 11.9 we added .pkg support for ease of deployment.  In Flash Player 12, we've incorporated feedback from system administrators to improve the workflow and UI.
  • Internet Explorer 11 on Windows 7 Support - Microsoft has released IE 11 on Windows 7 and we plan to officially support this in Flash Player 12
  • Safe Mode in Safari 6.1 and higher - Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins.  To the extent possible, we've adapted Flash Player to transparently handle these changes.  A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below.
  • 64-Bit PPAPI Flash Player for Chrome - We'd like to encourage those interested in 64-bit Flash Player for Chrome to please download the latest build available in the Chrome Canary Channel.
  • Graphics: Buffer Usage flag for Stage3D - We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.
  • Supplementary Characters Enhancement Support for TextField – EXTENDED BETA– This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the Flash Player 12 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.
  • Stage3D Creation of Context3D with Profile Array - We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array,  based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

 

 

Testing Guidance:  With our current and upcoming Flash Player betas, we recommend people pay particular attention to text content displayed via TextField controls.  Changes made for supplementary character enhancement might impact text generally and we'd like to make sure that all cases are covered.

 

 

Known Issues:

  • [Mac] PKG Installer - The current Flash Player on OS X must be uninstalled before testing this build.  This is resolved in 12.0.0.7 and higher. [3662210]
  • [Adobe Access] When playing a .video with no audio, video is not displayed. [3652203]

 

 

Fixed Issues:

  • Multiple stability and security enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.


If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.

2/25/2014 - Beta - AIR 13.0.0.42

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Adobe AIR Beta Channel Update

 

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

With this release we've synchronized the AIR version number with Flash Player at version 13.

 

Below are some of the key features and benefits of AIR 13.0.  Please see our release notes for full details.

 

 

New Features:

 

  • Supplementary Characters Enhancement Support for TextField

Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls.  This change greatly enlarges the code point range we support, and now includes characters like emoticons and complex CCJK characters.

 

  • New Stage3D texture wrapping modes

Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis.  

 

This is now possible with the introduction of two new parameters:

REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V

 

  • Stage3D Anti-Aliasing for Render texture

Anti-Aliasing is a useful technology to improve image quality.  We've now implemented hardware based Multisampling Anti-Aliasing (MSAA) on desktop platforms.  To enable this please set the level from 0 to 4  in Context3D's setRenderToTexture().

 

0 = 1 subsample, no antialiasing

1 = 2 subsamples, minimal antialiasing

2 = 4 subsamples, medium  high-quality antialiasing

3 = 8 subsamples,  high-quality antialiasing

4 = 16 subsamples, very high-quality antialiasing

 

 

Fixed Issues:

  • 3681900 Deprecated API usage for QuickTime in AIR runtime
  • Multiple stability fixes

 

 

About the Beta Channel

 

If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

 

We encourage you to let us know what you think on our AIR Labs Forum

3/27/2012 - Flash Player 11.2 Release Announcement

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Today we're pleased to announce that the next version of Flash Player, 11.2.202.228, is available for immediate download.  This update includes the following new features:

 

  • Drivers gating for hardware acceleration relaxed— Previously, the hardware accelerated content was gated to 1/1/2009, however, we have relaxed the driver gating to 1/1/2008.
  • Throttling event— This release introduces a new ThrottleEvent. A ThrottleEvent is now dispatched by the stage when the Flash Player throttles, pauses or resumes content.
  • Mouse lock, relative mouse coordinates, right and middle click events— Create immersive, panoramic games with infinite scrolling to enable new classes of content, including first-person games.
  • Multithreaded video decoding (Windows, Mac OS, and Linux) — The video decoding pipeline is now fully multithreaded. This feature should improve the overall performance on all platforms. Note that this feature is a significant architecture change required for other future improvements.
  • Flash Player background updates (Windows) — New versions of the runtimes can now be delivered more effectively to the end user with this enhanced updating mechanism (Background update is only available in the release versions of Flash Player).

 

In addition, please see this video that describes these new features in greater detail: Introducing Flash Player 11.2

 

 

Flash Player 11.2 desktop for Windows, Macintosh and Linux:11.2.202.228

 

Flash Player 10.3 desktop for Windows, Macintosh and Linux:10.3.183.18

 

 

For further information please see our release notes.

 

 

Note: If you discover missing or broken links to Flash runtime related materials, please try clearing your cache and trying again.  If the link continues to be broken, please post a new forum thread or send email to ccampbel@adobe.com so I can investigate further.


6/8/2012 - Flash Player 11.3 Release Announcement

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Today we're pleased to announce that the next version of Flash Player, 11.3.300.257, is available for immediate download.  This update includes the following new features:

 

  • Full screen keyboard input— This feature enables support for all keyboard keys available to an embedded SWF running inside of a page without full screen mode (except for  ‘Esc’). It allows developers to determine if the app is in full screen, whether full keyboard input is allowed, and whether the app is able to request full screen (determined by the embed tag parameter).
  • Low latency audio support for streaming audio through NetStream— This feature aims to reduce latency for high quality streaming audio playback. It addresses a very special use case of cloud gaming, where the game is rendered at a server and audio and video are streamed to the client.
  • Protected Mode for Firefox— Flash Player Protected Mode is a new security enhancement designed to limit the impact of attacks launched from malicious SWF files against Adobe Flash Player when running in Firefox 4.0+ on Windows Vista and higher. This feature is comparable to the Flash Player Protected Mode in Google Chrome browser, Protected Mode in Adobe Reader, and Office 2010 Protected View.
  • Flash Player background updates (Mac)— New versions of the runtimes can now be delivered more effectively to the end user with this enhanced updating mechanism (Background update is only available in the release versions of Flash Player).
  • Low latency audio support (Sound API)— This enhancement reduces the latency for Sound.play method and changes to volume and pan on SoundTransform. The latency of SAMPLE_DATA event should also be reduced considerably.
  • Texture Streaming for Stage3D— Provides an ability to upload coarser, lower quality textures on the GPU first and then progressively improve them as more data becomes available.

 

 

Flash Player 11.3 desktop for Windows and Macintosh: 11.3.300.257

 

Flash Player 11.2 desktop for Linux: 11.2.202.236

 

Flash Player 10.3 desktop for Windows, Macintosh and Linux: 10.3.183.20

 

Previous versions of Flash Player can be found on the Archived Flash Player page

 

 

For further information please see our release notes.

11/6/2012 - Flash Player 11.5 Release Announcement

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Today we're pleased to announce that the next version of Flash Player, 11.5.502.110, is available for immediate download.  This update includes the following new features:

 

  • Bug fixes - Numerous bug fixes for all browsers and platforms!
  • Shared ByteArray support for ActionScript Workers— This feature enables developers to share memory between multiple workers.
  • Debug stack trace in release builds of Flash Player— This feature enables developers to display stack trace info in release and debug builds.

 

For complete information please see our release notes.

 

Current Flash Player desktop users that have enrolled in either the "Allow Adobe to install updates (recommended)" or "Notify me to install updates" update mechanisms will receive an update notification within 7 days from today (please note that Windows users will need to restart their system to receive the notification dialog.)

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 11.5 desktop for Windows and Macintosh: 11.5.502.110

 

Please note that both Flash Player for Google Chrome and Microsoft Internet Explorer for Windows 8 are updated using a different mechanism.  Flash Player for Google Chrome updates will occur during regular Chrome updates.  Flash Player updates for Internet Explorer on Windows 8 will be provided by Microsoft though the Windows automatic update feature.

 

Flash Player 11.2 desktop for Linux: 11.2.202.251

 

Flash Player 11.1 Mobile for Android 3.x: 11.1.111.24

Flash Player 11.1 Mobile for Android 4.0.x: 11.1.115.27

 

Flash Player 10.3 desktop for Windows, Macintosh and Linux: 10.3.183.43

 

Previous versions of Flash Player can be found on the Archived Flash Player page

 

 

We are currently in the process of this global release.  This process can take up to twenty four hours to complete.  If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com.

 

 

Message was edited by: Pat Willener - updated release notes link.

12/11/2012 - AIR 3.5 Runtime and SDK Update

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Today, the AIR 3.5 Runtimes and SDK's were updated to address stability and performance issues, in particular the following problems have been addressed:

 

  • Video playback broken on Digital Theater AIR app (3364478)
  • Wrong layering/depth of video component after re-activating app on Nexus 7 (3356240)
  • Mac AIR not enforcing output protection when switching/dragging from internal to external monitor (3366931)

 

New Feature: 

We have added a new Android-specific xml element <containsVideo> in the application.xml. If an app uses Video, then the app is expected to add <containsVideo>true</containsVideo> in the application.xml as an indication to the runtime. This is necessary to maintain correct ordering of video with other Flash content across different Android OS versions.

 

AIR 3.5.0.880 Runtime for Windows

AIR 3.5.0.890 Runtime for Macintosh

 

AIR 3.5.0.880 SDK for Windows

AIR 3.5.0.890 SDK for Macintosh

 

For full details on the 3.5 release, please see our release notes.

1/8/2013 - Flash Player 11.5 Update

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Today, Flash Player 11.5 for Windows and Macintosh was released to address stability, performance and security issues when browsing and playing Flash content.

 

In particular, this release addresses the following issues:

 

  • Heap-based overflow caused by an integer overflow in flash.display.BitmapData()(3396151)

 

For full details on the 11.5 release, please see our release notes.

 

Security update details can be found here: Security Bulletin (APSB13-01)

 

Current Flash Player desktop users that have enrolled in either the "Allow Adobe to install updates (recommended)" will receive the update automatically within 24 hours.

 

Users that have the"Notify me to install updates" update mechanism selected will receive an update notification within 7 days from today (please note that Windows users will need to restart their system to receive the notification dialog.)

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 11.5 desktop for Windows XP, Vista and 7: 11.5.502.146

Flash Player 11.5 desktop for Windows 8: 11.3.378.5

 

Flash Player 11.5 desktop for Mac: 11.5.502.146

 

Flash Player 11.2 desktop for Linux: 11.2.202.261

 

Flash Player 11.1 Mobile for Android 3.x: 11.1.111.31

Flash Player 11.1 Mobile for Android 4.0.x: 11.1.115.36

 

Flash Player 10.3 desktop for Windows, Macintosh and Linux: 10.3.183.50

 

Previous versions of Flash Player can be found on the Archived Flash Player page

11/19/2013 - Beta - AIR 4.0.1090 Runtime and SDK

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Adobe AIR Beta Channel Update

 

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.

 

This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however, with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

 

Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.

 

New Features:


  • Graphics: Buffer Usage flag for Stage3D

We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

 

  • Android Workers

Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.


  • Android - Support for native resources access by R* mechanism in native extension

Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.

 

</platform xmlns="http://ns.adobe.com/air/extension/4.0"><packagedDependencies>    <packagedDependency>sample-lib-method.jar</packagedDependency>    <packagedDependency>sample-lib-services.jar</packagedDependency></packagedDependencies><packagedResources>  <packagedResource>        <packageName>com.myane.sampleasextension</packageName>        <folderName>ane-res</folderName>    </packagedResource>    <packagedResource>        <packageName>com.example.lib</packageName>        <folderName>lib-res</folderName>    </packagedResource></packagedResources></platform>

 

Sample ANE packaging command, the folder Android-ARM contains all the jars and the resources of ane and the dependent jars.

 

bin/adt -package -target ane sample.ane extension.xml -swc sampleane.swc -platform Android-ARM -platformoptions platform.xml -C Android-ARM .

 

Note:

    • The platform.xml, extention.xml and application descriptor should have namespace 4.0 or above.
    • The ANE project should be a library project for R.* resource access mechanism to work.

 

 

Known Issues:


  • 3658462: [iOS] Text field stops updating on iOS7 after giving voice input.

 

 

About the Beta Channel

 

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

11/19/2013 - Beta - Flash Player 12.0.0.9

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Flash Player Beta Channel Update

The latest Flash Player 12.0 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

With this release, we are introducing a new numbering scheme for our product versions.  Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release.  In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12.  With each new major release, roughly every 3 months, that number will increase by one.

 

New Features:


  • Mac .pkg Installation Support – Deploying Flash Player and keeping it up to date is a critical task for system administrators worldwide.  In Flash Player 11.9 we added .pkg support for ease of deployment.  In Flash Player 12, we've incorporated feedback from system administrators to improve the workflow and UI.
  • Internet Explorer 11 on Windows 7 Support - Microsoft has released IE 11 on Windows 7 and we plan to officially support this in Flash Player 12
  • Safe Mode in Safari 6.1 and higher - Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins.  To the extent possible, we've adapted Flash Player to transparently handle these changes.  A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below.
  • 64-Bit PPAPI Flash Player for Chrome - We'd like to encourage those interested in 64-bit Flash Player for Chrome to please download the latest build available in the Chrome Canary Channel.
  • Graphics: Buffer Usage flag for Stage3D - We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

 

 

Testing Guidance:

This release focuses on enhanced premium video capabilities and new platform support.  We're looking for feedback on stability and compatibility with existing content on these new platforms.  

 

 

Known Issues:


  • [Mac] PKG Installer - The current Flash Player on OS X must be uninstalled before testing this build.  This is resolved in 12.0.0.7 and higher. [3662210]
  • [Adobe Access] When playing a .video with no audio, video is not displayed. [3652203]

 

 

Fixed Issues:


  • [Mac] Attempting to install Flash Player on an unsupported OS version using the .pkg installer will now produce a more useful error message.
  • [Mac] Attempting to downgrade Flash Player using the .pkg installer will now produce a more useful error message.
  • [PlayTo][MSFT 496578] Resolves an issue where Ads not using H.264 encoding caused PlayTo chaining to break
  • Multiple stability and security enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.


If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.

12/03/2013 - Beta - Flash Player 12.0.0.24

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Flash Player Beta Channel Update

 

The latest Flash Player 12.0 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

With this release, we are introducing a new numbering scheme for our product versions.  Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release.  In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12.  With each new major release, roughly every 3 months, that number will increase by one.

 

New Features:


  • Mac .pkg Installation Support – Deploying Flash Player and keeping it up to date is a critical task for system administrators worldwide.  In Flash Player 11.9 we added .pkg support for ease of deployment.  In Flash Player 12, we've incorporated feedback from system administrators to improve the workflow and UI.
  • Internet Explorer 11 on Windows 7 Support - Microsoft has released IE 11 on Windows 7 and we plan to officially support this in Flash Player 12
  • Safe Mode in Safari 6.1 and higher - Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins.  To the extent possible, we've adapted Flash Player to transparently handle these changes.  A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below.
  • 64-Bit PPAPI Flash Player for Chrome - We'd like to encourage those interested in 64-bit Flash Player for Chrome to please download the latest build available in the Chrome Canary Channel.
  • Graphics: Buffer Usage flag for Stage3D - We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.
  • Supplementary Characters Enhancement Support for TextField – EXTENDED BETA– This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the Flash Player 12 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.
  • Stage3D Creation of Context3D with Profile Array - We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array,  based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

 

 

Testing Guidance:  With our current and upcoming Flash Player betas, we recommend people pay particular attention to text content displayed via TextField controls.  Changes made for supplementary character enhancement might impact text generally and we'd like to make sure that all cases are covered.

 

 

Known Issues:

  • [Mac] PKG Installer - The current Flash Player on OS X must be uninstalled before testing this build.  This is resolved in 12.0.0.7 and higher. [3662210]
  • [Adobe Access] When playing a .video with no audio, video is not displayed. [3652203]

 

 

Fixed Issues:

  • Multiple stability and security enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.


If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.


12/03/2013 - Beta - AIR 4.0.1240 Runtime and SDK

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Adobe AIR Beta Channel Update

 

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.

 

This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however, with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

 

Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.

 

 

New Features:

 

  • iOS - Improved Packaging Engine

We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.

  • Graphics: Buffer Usage flag for Stage3D

We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

  • Android Workers

Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.

  • Android - Support for native resources access by R* mechanism in native extension

Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.

  • SupplementaryCharacters Enhancement Support for TextField – EXTENDED BETA

This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the AIR 4 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.

  • Stage3D Creation of Context3D with Profile Array

We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

  • Support for Android 4.4 (KitKat)

We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.

 

 

 

Known Issues:

Timeline animation does not play properly in Air 3.9. [3647538]

Hunger Games Adventures become unplayable after 10 min on iOS7 [3651083]

Text field stops updating on iOS 7 after giving voice input. [3658462]

 

 

Fixed Issues:

[iOS] Context3D 'drawToBitmapData' does not adhere to device orientation changes. [3638742]

[Android] ANE gives error on calling System.loadLibrary() method when APK is packaged in target apk-captive-runtime. [3676327]

[Android 4.4] No events are honored on microphone object. [3668138]

[Workers] AIR 3.9 for android, can not load file in non-primordial worker. [3643406]

[iOS] Rotating app to landscape on iOS 7 pushes view off screen and shows status bar [3648197]

[iOS] Unable to compile an application in Flash builder  using  -useLegacyAOT switch [3676175]


 

About the Beta Channel

 

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

12/10/2013 - Release - AIR 3.9 Runtime and SDK

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Today we're pleased to announce that the next version of AIR is available for immediate download.  This update includes the following new features and improvements:

 

 

New Features:

 

  • Mobile Workers (concurrency) BETA - Android

Our hugely popular desktop feature, AIR Workers, is now making its debut on mobile! We have added support on Android devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience. We haven’t forgotten about iOS! Look for news on iOS workers in an upcoming release (NOTE: this feature will undergo an extended beta period.)

 

  • AIR Mobile Support for Background Execution in “Direct” Render Mode

AIR now supports background execution on iOS and Android when render mode is set to “direct”. This will allow your applications to perform tasks such as audio playback even when invisible to the user. Due to power and CPU considerations, we recommend reviewing our release notes for additional details and guidance.

 

In the past AIR on iOS and Android did not support background execution when render mode direct was set.  Due to this restriction, Stage3D based apps were not able to execute background tasks like audio playback, location updates, network upload/download etc.  iOS does not allow OpenGLES/rendering calls in the background.  Applications which attempt to make OpenGL calls in the background are terminated by the iOS.  Android does not restrict applications from either making OpenGLES in the background or other background task(like audio playback).

 

With this feature, we will now allow AIR mobile apps to execute in background when renderMode direct is set.  AIR iOS runtime will throw an error if OpenGLES calls are made in background.  However no error will be thrown on Android, as Android native apps are allowed to make OpenGLES calls in the background.  It's recommended to not make rendering calls while your app is executing in the background as its important to utilize the mobile resources judicially.  The following is a list of Stage APIs which may throw the error 3768 - The Stage3D API may not be used during background execution.  The swf version should be 22 and above.

 

Context3D.clear

Context3D.present

Context3D.createVertexBuffer

Context3D.createIndexBuffer

Context3D.drawToBitmapData

IndexBuffer3D.uploadFromVector

IndexBuffer3D.uploadFromByteArray

VertexBuffer3D.uploadFromFloat

VectorVertexBuffer3D.uploadFromFloat4

VectorVertexBuffer3D.uploadFromByteArray

Program3D.upload

Texture.uploadCompressedTextureFromByteArray

Texture.uploadFromBitmapData

Texture.uploadFromByteArray

CubeTexture.uploadFromBitmapData

CubeTexture.uploadFromByteArray

CubeTexture.uploadCompressedTextureFromByteArray

RectangleTexture.uploadFromBitmapData

RectangleTexture.uploadFromByteArray

 

  • AIR Support for iOS7

iOS7 has launched and we are making sure that AIR is compatible and performs as expected.

 

  • AIR Mac OS 10.9 Support

We have tested against the latest developer releases of OS X 10.9 and are making sure that your applications support the latest technologies such as “App Nap”.

 

  • AIR XXHDPI (144 x 144) Icon Support for Android

With this feature we have added support for beautiful, high resolution icons on devices such as the Nexus 10.

 

 

Notable bug fixes:

 

  • [AIR] [Mac] [CCJK] - The IME will now be presented correctly after attempting to enter text in a read-only textfield

 

 

Known Issues:

 

  • [3616981] [iOS] - Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml

 

For further information please see our release notes.

 

 

Download Locations:

 

AIR 3.9.0.1380 runtime for Windows: 3.9 Runtime Download

AIR 3.9.0.1380 runtime for Macintosh: 3.9 Runtime Download

 

AIR 3.9.0.1380 SDK & Compiler for Windows: 3.9 SDK & Compiler Download

AIR 3.9.0.1380 SDK & Compiler for Macintosh: 3.9 SDK & Compiler Download

 

Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.9 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.9 SDK & Compiler”.

 

AIR SDK 3.9.0.1380 (Compatible with Flex) for Windows: 3.9 SDK Windows Download

AIR SDK 3.9.0.1380 (Compatible with Flex) for Macintosh: 3.9 SDK Macintosh Download

 

Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

12/10/2013 - Beta - Flash Player 12.0.0.31

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Flash Player Beta Channel Update

 

The latest Flash Player 12.0 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

With this release, we are introducing a new numbering scheme for our product versions.  Adopting the pattern set by Google with Chrome andMozilla with Firefox, we will simply update the major version number with each subsequent release.  In other words, beginning with the release of"Jones", Flash Player will become Flash Player 12.  With each new major release, roughly every 3 months, that number will increase by one.

 

 

New Features:


  • Mac .pkg Installation Support

Deploying Flash Player and keeping it up to date is a critical task for system administrators worldwide.  In Flash Player 11.9 we added .pkg support for ease of deployment.  In Flash Player 12, we've incorporated feedback from system administrators to improve the workflow and UI.

 

  • Internet Explorer 11 on Windows 7 Support

Microsoft has released IE 11 on Windows 7 and we plan to officially support this in Flash Player 12

 

  • Safe Mode in Safari 6.1 and higher

Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins.  To the extent possible, we've adapted Flash Player to transparently handle these changes.  A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below.

 

  • 64-Bit PPAPI Flash Player for Chrome

We'd like to encourage those interested in 64-bit Flash Player for Chrome to please download the latest build available in the Chrome Canary Channel.

 

  • Graphics: Buffer Usage flag for Stage3D

We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

 

  • Supplementary Characters Enhancement Support for TextField – EXTENDED BETA

This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the Flash Player 12 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.

 

  • Stage3D Creation of Context3D with Profile Array

We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array,  based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

 

 

Testing Guidance: 

 

With our current and upcoming Flash Player betas, we recommend people pay particular attention to text content displayed via TextField controls.  Changes made for supplementary character enhancement might impact text generally and we'd like to make sure that all cases are covered.

 

 

Fixed Issues:


  • Multiple stability and security enhancements

 

 

About the Beta Channel

 

Beta Versions of Flash Player are now available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.

 

If you would like real-time notification for announcements related to the Flash Player Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or Follow the Flash Player Beta forums by choosing Follow This Forum from the right-hand menu on the Forums page.

12/10/2013 - Beta - AIR 4.0.1320 Runtime and SDK

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Adobe AIR Beta Channel Update

 

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome andMozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of"Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.

 

This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however,with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

 

Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.

 

 

New Features:

 

  • iOS - Improved Packaging Engine

We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.

 

  • Graphics: Buffer Usage flag for Stage3D

We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

 

  • Android Workers

Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.

 

  • Android - Support for native resources access by R* mechanism in native extension

Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.

 

  • SupplementaryCharacters Enhancement Support for TextField – EXTENDED BETA

This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the AIR 4 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.

 

  • Stage3D Creation of Context3D with Profile Array

We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

 

  • Support for Android 4.4 (KitKat)

We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.

 

 

Known Issues:


  • [3680824] Application playing mp3/video crashes after coming to foreground from background.

 

 

Fixed Issues:


  • [3679894] [Android] Returning from Alarm Clock on Android causes black screen
  • [3655695] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
  • [3650915] Packaging multiple SWFs fails, even with ample memory
  • [3648374] Timeline animation does not play properly in Air 3.9
  • [3658462] Text field stops updating on iOS7 after giving voice input.


 

About the Beta Channel

 

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

12/17/2013 - Beta - AIR 4.0.1390 Runtime and SDK

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Adobe AIR Beta Channel Update

 

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome andMozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of"Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.

 

This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however,with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

 

Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.

 

 

New Features:

 

  • iOS - Improved Packaging Engine

We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.

  • Graphics: Buffer Usage flag for Stage3D

We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.

  • Android Workers

Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.

  • Android - Support for native resources access by R* mechanism in native extension

Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.

  • SupplementaryCharacters Enhancement Support for TextField – EXTENDED BETA

This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the AIR 4 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.

  • Stage3D Creation of Context3D with Profile Array

We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.

  • Support for Android 4.4 (KitKat)

We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.

 

 

Fixed Issues:

 

  • [3680824] - Application playing mp3/video crashes after coming to foreground from background.

 

 

About the Beta Channel

 

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

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