Today we are excited to announce the availability of the released version of AIR 3.6.0.597 and encourage you to download, use, and provide feedback. The AIR 3.6 beta will not be available for this week. Please follow us on Facebook (www.facebook.com/AdobeAIR) to be notified once it's available.
This update includes the following new features and changes:
- Graphics Data Query
Developers can read the structure of the display object and vector data at runtime. Game developers can use this feature to create complex Sprite Sheets, or exporters for any file format (e.g. SVG) at runtime. - Packaging and Loading Multiple SWFs on iOS
This feature allows an application developer to be able to package multiple SWF files that contain AS code and load them and call their functions when needed. - Mac Retina (hiDPI) Display support
Developers can now target their AIR application to use in Retina (hiDPI) displays on supported Macs.
- Bug fixes
For further information please see our release notes.
AIR 3.6 runtime for Windows and Macintosh: 3.6 Runtime Download
AIR SDK 3.6 & Compiler for Windows and Macintosh: 3.6 SDK & Compiler Download
Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.6 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.6 SDK & Compiler”.
Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page