This beta release provides access to the AIR 3.6 runtime and SDK for Windows, Mac OS, iOS and Android.
Below are some of the key features and benefits of AIR 3.6. Please see our release notes for full details.
New Features:
- Graphics Data Query
Developers can read the structure of the display object and vector data at runtime. Game developers can use this feature to create complex Sprite Sheets, or exporters for any file format (e.g. SVG) at runtime.
- Packaging and Loading Multiple SWFs on iOS
This feature allows an application developer to be able to package multiple SWF files that contain AS code and load them and call their functions when needed.
Notable Fixes and Enhancements:
3309699 - Camera stretched on Windows when camera is set to dimensions of 2592 x 1944
3350899 - Flash shows white screen as Webcam Feed
3330019 - Live MP3 streams not working after latest update on Mac OSX with the NPAPI Plug-In
3352179 - SWF tag DefineBitsJPEG2 does not render JPEG image data after 11.4.402.287
3163043 - Videos do not loop correctly since Flash Player 11.2. (aka Last Video Frame not displayed/Last Video Frame stalls)
3340511 - Corrects an issue where Output Protection did not work correctly with multiple monitors
3360459 - Corrects an issue where content requiring Output Protection did not play on a Retina Macbook Pro Internal Monitor
3354115 - Fixes a performance problem with HDS streaming playback that only occurred when using the Software Decoder with StageVideo.
3351132 - Graphic artifacts rendered in certain circumstances AIR for Android.
You can find instructions for getting started with this release here: AIR 3.6 Labs Page
We encourage you to let us know what you think over on our AIR 3.6 Labs Forum