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4/8/2014 - Release - AIR 13 Runtime and SDK

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Today we're pleased to announce that the next version of AIR is available for immediate download. 

 

Please note that the AIR Runtime and SDK version number has now been increased to 13, bringing it in sync with Flash Player.

 

This update includes the following fixes and security updates:

 

Security update details can be found here: Security Bulletin (APSB14-09)


New Features:

 

  • Enhanced Supplementary Character Support for TextField
    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF now work correctly in TextField controls.  This change greatly enlarges the code point range we support, and now includes characters like emoticons and complex CCJK characters.

 

  • New Stage3D Texture Wrapping Modes
    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis.

    This is now possible with the introduction of two new parameters:  REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V

 

  • Stage3D Anti-Aliasing for Texture Rendering
    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4 using the antiAlias property of the Context3D.setRenderToTexture() method.

    0 = 1 subsample, no antialiasing
    1 = 2 subsamples, minimum quality antialiasing
    2 = 4 subsamples, medium quality antialiasing
    3 = 8 subsamples, high quality antialiasing
    4 = 16 subsamples, maximum quality antialiasing

 

  • GamePreview with Adobe AIR
    Adobe AIR’s new Game Preview feature (for Android platforms only) lets users try your game and experience it first hand without installing a separate application.  This feature is not restricted to games built using AIR but is available to all developers, irrespective of the technology that you may use to build your application.  The fact that the AIR runtime is installed on more than 50 million devices, greatly multiplies the chances of your game being previewed and subsequently installed by game enthusiasts.  Please see Game Preview With Adobe AIR for more details.

 

  • Improved Packaging Engine - iOS - BETA
    The new packaging engine is now more stable and works fine with a large number of apps.  We have now added support for Action Script debugging and Advanced Telemetry support.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.  As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.

    Here is an example ADT command for compiling an applications using “-useLegacyAOT no":

    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile -keystore -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf

 

 

Fixed Issues:

  • 3674152 : MOUSE_MOVE not dispatched when middle mouse button held down on OS X
  • 3679036 : missing chinese font in Android 4.4
  • 3697497 : [iOS] Icon 60x60 support should be added for iPhones with iOS7.
  • 3705986 : [iOS] New packaging engine fails to package KingsRoad
  • 3696434 : [iOS] -useLegacyAOT no doesn't seem to work when Debugging on Device
  • 3658334 : [iOS][7]Stage goes blank after device rotation
  • 3689122 : [iOS]StageText charcode always return 0 on iOS.
  • 3722002 : Not able to debug AIR app in iOS iPhone Simulator after updating Xcode to 5.1
  • 3681900 : Deprecated API usage for QuickTime in AIR runtime

 

 

Known Issues:

  • 3693068 - [Android] Android 4.2.2 update causes AIR to show black screen on launch.
  • 3721303 - Compile-ABC crashes while packaging Nape ipa
  • 3727760 - Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed.
  • 3727254 - Debugging - change in variable value doesn't get reflected during debugging.
  • 3728052 - Not able to debug/launch iPad iOS Simulator from Flash Builder

 

 

Download Locations:

 

AIR 13 runtime for Windows: 13.0.0.83 Runtime Download

AIR 13 runtime for Macintosh: 13.0.0.83 Runtime Download

 

AIR 13 SDK & Compiler for Windows: 13.0.0.83 SDK & Compiler Download

AIR 13 SDK & Compiler for Macintosh: 13.0.0.83 SDK & Compiler Download

 

Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 13 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 13 SDK & Compiler”.

 

AIR SDK 13 (Compatible with Flex) for Windows: 13.0.0.83 SDK Windows Download

AIR SDK 13 (Compatible with Flex) for Macintosh: 13.0.0.83 SDK Macintosh Download

 

Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page


9/21/2015 - Release - Flash Player 19

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The next version of Flash Player is available for immediate download.  In today's release we've updated Flash Player with a critical security and functional bug fixes.  We recommend all users update to the latest version.

 

Security update details can be found here: Security Bulletin (APSB15-23)

 

New Features for Flash Player 19:


  • New insertAt() and removeAt() Vector and Array APIs

With Flash Player and AIR 19, we have introduced two new APIs for element insertion or removal in Vector and Arrays. They are implemented to perform better than existing splice method when used for single element.

 

  • Improved Stage3D Error Messages

We've added new Stage3D error codes to provide developers with additional debugging and error information.  We have also updated the AS3 documentation for various Stage3D APIs to provide more information about the reasons for the errors thrown.


  • Added ability to disable browser zoom factor scaling via HTML

In Flash Player 15, we added code to improve the resolution of Stage3D content when the browser's zoom factor (BZF) was changed.  This was extended to the PPAPI and Windows XP/Vista/7 Active X control in Flash Player 18.  In Flash Player 19, we're providing the developer the ability to enabled or disabled this functionality. 


BZF is turned on by default but can now be turn on/off by setting a new attribute "browserzoom" to either "scale" or "noscale" in HTML EMBEDSWF and OBJECT tags.

 

For complete information please see our release notes.



Fixed Issues

  • Black Screen is observed when second SWF is loaded[4021075]
  • UI elements, text, and videos get displayed at incorrect sizes when using IE[4000438]
  • Problem loading new SWFs onto stage using AS2.0 loadMovieNum [4027300]
  • Crossbridge project crashing Flash Player [4041472]
  • Performance lag is observed in application that implements Shine MP3 encoder library on MAC [4020998]
  • Multiple security and functional fixes

 

 

Current Flash Player users who have enrolled in the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to Flash Player 19 over the next 24 hours.

 

Users who have selected "Notify me to install updates" will receive an update notification dialog within 7 days from today.  Please note that Windows users will need to restart their system or log out and in to activate the update notification dialog.

 

Customers using Google Chrome or Windows 8.x Internet Explorer or Windows 10 Internet Explorer or Microsoft Edge will receive the update through the Google and Microsoft update mechanisms.

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 19 Windows for Internet Explorer - ActiveX: 19.0.0.185

Flash Player 19 Windows for Firefox and other Netscape Compatible Browsers - NPAPI: 10.0.0.185

Flash Player 19 Windows for Opera 26 and Chromium Based Browsers - PPAPI: 19.0.0.185

 

Flash Player 19 for Internet Explorer on Windows 8.1 (64-bit machine): 19.0.0.185

Flash Player 19 for Internet Explorer on Windows 8.1 (32-bit machine): 19.0.0.185

Flash Player 19 for Internet Explorer on Windows 8 (64-bit machine): 19.0.0.185

Flash Player 19 for Internet Explorer on Windows 8 (32-bit machine): 19.0.0.185

 

Flash Player 19 Mac for Safari, Firefox and other Netscape Compatible Browsers - NPAPI: 19.0.0.185

Flash Player 19 Mac for Opera 26 and Chromium Based Browsers - PPAPI: 19.0.0.185

 

Flash Player 11.2 desktop for Linux (NPAPI): 11.2.202.521

 

For those organizations that use the Extended Support Release (ESR), please note that we have incremented the ESR from version 13 to version 18 on August 11th, 2015.

 

Flash Player 18 Extended Support Release for Windows and Macintosh: 18.0.0.241

 

Previous versions of Flash Player can be found on the Flash Player Archive page

 

If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com.

9/21/2015 - Release - AIR 19 Runtime and SDK

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Today we're pleased to announce that the next version of AIR is available for immediate download.  AIR 19 adds both new features and important bug fixes for the desktop and mobile platforms!

 

Below are some of the key features and benefits of AIR 19.  Please see our release notes for full details.

 

New Features:


  • iOS Concurrency

Our popular desktop and Android feature, AIR Workers, is now making its debut on iOS! We have added support on iOS devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience!

 

  • New insertAt() and removeAt() Vector and Array APIs

With Flash Player and AIR 19, we have introduced two new APIs for element insertion or removal in Vector and Arrays. They are implemented to perform better than existing splice method when used for single element.


  • Improved Stage3D Error Messages

We've added new Stage3D error codes to provide developers with additional debugging and error information.


  • iOS 9 Compatibility

We've run through a full certification pass and verified that AIR applications work on last week's iOS9 release.  Look for new iOS 9 specific features in upcoming releases!

 

 

Fixed Issues:

 

  • [Windows] Graphical glitches when rotating an element inside of a sprite [3949851]
  • [iOS] SOFT_KEYBOARD_ACTIVATING event is not fired when soft keyboard is up and device orientation is changed (4014835)
  • [Android]Application hangs and crashes after some time on playing rtmp video on some devices (4018065)
  • [iOS] Application orientation changes from portrait to landscape , if device is rotated to landscape while browsing gallery (3993869)
  • [iOS9 Beta 3] Incorrect launch image is displayed on iPad for landscape applications. (4018599)
  • [Android ] Georgian chars are not getting displayed on Android L onwards. (4028503)
  • Multiple security and functional fixes


Known Issues:

  • [iOS 8] Keyboard opens in landscape orientation even though the app runs in portrait mode. (4042709)
  • [Android] Application hangs and crashes after some time on playing rtmp video on some devices(4018065)

 

 

Download Locations:

 

AIR 19 runtime for Windows: 19.0.0.190 Runtime Download

AIR 19 runtime for Macintosh: 19.0.0.190 Runtime Download

 

AIR 19 SDK & Compiler for Windows: 19.0.0.190 SDK & Compiler Download

AIR 19 SDK & Compiler for Macintosh: 19.0.0.190 SDK & Compiler Download

 

Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 18 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 18 SDK & Compiler”.

 

AIR SDK 19 (Compatible with Flex) for Windows: 19.0.0.190 SDK Windows Download

AIR SDK 19 (Compatible with Flex) for Macintosh: 19.0.0.190 SDK Macintosh Download

 

Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

11/10/2015 - Release - AIR 19 Runtime and SDK

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Today we're pleased to announce that the next version of AIR is available for immediate download.  This release of AIR updates the embedded version of Flash Player to the most recent version.

 

Below are some of the key features and benefits of AIR 19.  Please see our release notes for full details.

 

New Features:


  • iOS Concurrency

Our popular desktop and Android feature, AIR Workers, is now making its debut on iOS! We have added support on iOS devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience!

 

  • New insertAt() and removeAt() Vector and Array APIs

With Flash Player and AIR 19, we have introduced two new APIs for element insertion or removal in Vector and Arrays. They are implemented to perform better than existing splice method when used for single element.


  • Improved Stage3D Error Messages

We've added new Stage3D error codes to provide developers with additional debugging and error information.


  • iOS 9 Compatibility

We've run through a full certification pass and verified that AIR applications work on last week's iOS9 release.  Look for new iOS 9 specific features in upcoming releases!

 

  • Universal Links

Support for iOS9's universal links let you replace custom URL schemes with standard HTTP or HTTPS links.  Please see the release notes for full details.

 

 

Fixed Issues:

 

  • Captive version of Flash Player used in WebKit has been updated


Known Issues:

  • [iOS 8] Keyboard opens in landscape orientation even though the app runs in portrait mode. (4042709)
  • [Android] Application hangs and crashes after some time on playing rtmp video on some devices(4018065)
  • StageWebView not working with native browser option set to true. [4043422]

 

 

Download Locations:

 

AIR 19 runtime for Windows: 19.0.0.241 Runtime Download

AIR 19 runtime for Macintosh: 19.0.0.241 Runtime Download

 

AIR 19 SDK & Compiler for Windows: 19.0.0.241 SDK & Compiler Download

AIR 19 SDK & Compiler for Macintosh: 19.0.0.241 SDK & Compiler Download

 

Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 19 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 19 SDK & Compiler”.

 

AIR SDK 19 (Compatible with Flex) for Windows: 19.0.0.241 SDK Windows Download

AIR SDK 19 (Compatible with Flex) for Macintosh: 19.0.0.241 SDK Macintosh Download

 

Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

10/19/2016 - Beta - Flash Player 23.0.0.198

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Welcome to the latest Flash Runtime version 23 beta!  We've been hard at work adding new features to Flash Player and we're looking forward to receiving feedback from our Flash Player community.

This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 23.  For full details, please see our release notes.

Note:

  • The ActiveX Flash Player in this release is not compatible with Windows® 8.x or 10
  • Flash Player for Windows® 8.x/10 is available as part of the generally available Windows® 8.x/10 update

New and Updated Features

Extended Beta - Flash Player NPAPI for Linux

Linux users have access to both NPAPI and PPAPI versions of Flash Player. However, for the last four years, the NPAPI version has been held at 11.2 and regularly updated with only security fixes while the PPAPI version (used in Chrome and Chromium based browsers), is in line with the standard Windows and Mac releases. 

Today we are updating the beta channel with Linux NPAPI Flash Player by moving it forward and in sync with the modern release branch (currently version 23).  We have done this significant change to improve security and provide additional mitigation to the Linux community.

In the past, we communicated that NPAPI Linux releases would stop in 2017.  However, this is no longer the case, and once we have performed sufficient testing and received community feedback, we will release both NPAPI and PPAPI Linux with their major version numbers in sync and on a regular basis.

Because this change is primarily a security initiative, some features (like GPU 3D acceleration and premium video DRM) will not be fully implemented.

If you require this functionality, we recommend that you use the PPAPI version of Flash Player.  That said, we believe that the new NPAPI build represents a significant step forward in functionality, stability, and security and look forward to hearing your feedback.

Currently we are distributing 32 and 64 bit binaries only, we will package these in proper installers after testing and feedback. Users should manually back-up their existing Flash Player plugin file from the appropriate system plug-in folder and copy the new binaries into place to use them.

HSTS Support in Flash Player

Beginning with Flash Player 23, we have introduced support for HSTS (HTTP Strict Transport Security). HSTS is an IETF standard, which enforces user agents (browsers) to use HTTPS for communication instead of HTTP. HTTPS response may have a Strict-Transport-Security(STS) header field that requests the user agent to make further requests in HTTPS. Flash Player will now acknowledge the STS header in HTTPS response.

This is particularly helpful when a SWF calls another SWF (child SWF) that is present in HSTS enabled server. Flash Player will acknowledge the STS header in the response and further request that the same domain will always be HTTPS. This feature is helpful in mitigating protocol hijacking attacks and cookie hijacking.

Disabling local-with-filesystem access in Flash Player by default

Beginning with Flash Player 23, local-with-network permissions will now be applied to all local SWF content, regardless of the preference chosen at compile time.

Background

When playing Flash (SWF) content from local filesystem, developers have historically been able to configure content to exclusively read from the filesystem, or communicate to the network. When this functionality was introduced over a decade ago, it enabled an interesting array of use-cases ranging from simple games to interactive kiosks.  In context of modern web security, it is time to retire local filesystem functionality in the browser plugin.  At the same time, Adobe AIR has been established as a robust, mature solution for delivering ActionScript-based content as a standalone application. 

Vast majority of Flash Player users and content will be unaffected by this change. This change only impacts Flash content played from the local filesystem, using the browser.  Flash content hosted on the internet and local webservers, as well as the Standalone Flash Player remains unaffected.

If you are a user who requires this functionality, these files can be added to the list of Trusted Locations in Flash Player.

Workarounds for Legacy Content

We highly recommend that you only circumvent these controls to enable content from sources that they trust.

For Individuals:

For Internet Explorer, Edge, Firefox, Opera and Safari:

  • On the affected system, go to: Control Panel > Flash Player > Advanced > Developer Tools > Trusted Location Settings
  • Click the icon and add relevant SWF(s) to the list

For Google Chrome (and similar PPAPI browsers):

For System Administrators:

The legacy behavior can be restored by applying the EnableInsecureLocalWithFileSystem=1 flag to mms.cfg. 

Video and Camera support for Stage3D by VideoTexture for Flash Player (Release)

In Flash Player 20 or earlier, use of video in Stage3D required use of the Video object, which is not hardware accelerated. It involved copying the video frame to a BitmapData object and then loading data onto the GPU, which made it CPU-intensive.

To address this limitation, Video texture object was introduced. It allows you to use hardware decoded video in Stage 3D content. This capability is further extended in Flash Player 23 release, and texture objects have been introduced to support the use of NetStream and Cameras in a manner similar to the use of StageVideo. These textures can be used as source textures in stage3D rendering pipeline. You can use them as rectangular, RGB, or no mipmap textures in rendering of a scene. They are treated as ARGB texture by the shaders which implies that the AGAL shaders do not have to bother about YUV to RGB conversion now. The shaders treat these textures as ARGB textures. This allows you to use the standard shaders with static images without any need for modification. When you render using these textures, the image that is used by the rendering pipeline is the the latest frame at that time. Though, there is no tearing in the video frame, if you use the same texture many times, some of these instances may be picked from different timestamps.

With the use of a VideoTexture object, all this work gets optimized internally - YUV to RGB conversion and texture loading can be completely moved to the GPU. See the VideoTexture devnet article for implementation details.

Note: Video Texture is an existing feature in AIR. It was introduced in AIR 17.0 version.

Mozilla NPAPI AsyncDrawing Support

Async Drawing refers to the method that the browser and Flash Player use to exchange a bitmap surface where Flash Player draws the SWF content. It is used only when the stage is composited with rest of the content in the browser window.

This feature allows wmode “direct” (wmode opaque and transparent) to behave as “windowless” in hardware accelerated async drawing. It is not used in fullscreen mode, or in windowed mode where the plugin draws directly to its own window.

If asynchronous drawing is unavailable for any reason, the plugin falls back to using the existing synchronous drawing model.

AsyncDrawing is supported in NPAPI Plugin on Windows desktop platforms only. It is currently available from FP version 23.0 in Firefox Nightly 51.0a1, the Firefox versions supporting the feature is yet to be announced.

The choice of which Async Drawing path is used (hardware or software) depends on whether the browser supports hardware or software Async Drawing modes.

Following table describes Asynchronous drawing availability by WMODE:

WMODE

Non-fullscreen

Fullscreen

window

none

none

transparent

Non-accelerated/Software Async Drawing

none

opaque

Non-accelerated/Software Async Drawing

none

direct

Hardware accelerated Async drawing

none

gpu

Non-accelerated surfaces

none

 

To disable AsynchronousDrawing support in Firefox, go to “about:config” in the search bar of the browser and set “dom.ipc.plugins.asyncdrawing.enabled” to false.

Known Issues

  • None

Fixed Issues

  • None

System Requirements

For system requirements of the current release of Flash Player in production, please visithttp://www.adobe.com/products/flashplayer/systemreqs/

About the Beta Channel

To get the latest Beta build of Flash Player visit Adobe labs

Beta versions of Flash Player are also available for automatic installation via our Background Update service.  Please subscribe to automatically receive update notifications for future Flash Runtime announcements.

Note: If you are having issues downloading Flash Player, it may be because of a cache or locale issue. Wait for 24 hours before retrying and if you still face issues, please post the issue in Flash Player forum

04/27/2017 - Beta - Flash 26.0.0.89

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Welcome to the Flash Runtime version 26 beta!  We've been hard at work adding new features to Flash Player and we're looking forward to receiving feedback from our Flash Player community.

 

This beta release includes enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 26.  For full details, please see our release notes.

Note:

  • The ActiveX Flash Player in this release is not compatible with Windows® 8.x or 10
  • Flash Player for Windows® 8.x/10 is available as part of the generally available Windows® 8.x/10 update

New and Updated Features

None

Known Issues

  • None

Fixed Issues

  • None

System Requirements

For system requirements of the current release of Flash Player in production, please visithttp://www.adobe.com/products/flashplayer/systemreqs/

About the Beta Channel

To get the latest Beta build of Flash Player visit Adobe labs

1/11/2018 - Beta - Flash 28.0.0.142

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Welcome to the latest Flash Runtime version 28 beta!  We've been fixing important issues for Flash Player and we're looking forward to receiving feedback from our Flash Player community.

 

This beta release includes enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 28.  For full details, please see our release notes.

 

Note:

  • The ActiveX Flash Player in this release is not compatible with Windows® 8.x or 10
  • Flash Player for Windows® 8.x/10 is available as part of the generally available Windows® 8.x/10 update
  • Flash Player Linux builds have not been updated on Adobe Labs

Important News

 

Android AIR Runtime Play Store Availability

 

Adobe will be unpublishing the shared AIR Runtime from the Google Play Store for all devices running Android 4.0 or below on March 13th, 2018.  AIR applications that require the shared runtime will not be able to be able to access the required download from the Play Store from these older systems.  We recommend impacted developers convert and republish their applications to use the captive runtime before March 13th.

New and Updated Features

None

Known Issues

  • None

Fixed Issues

  • The volume slider is not visible while playing the video from https://www.vudu.com/movies/#!content/74336/CHUD-2-Bud-The-Chud in fullscreen mode.
  • [Windows]Playback issues are observed while playing the DRM content on Chrome.
  • Memory leak is observed when running a Stage3D application using Baseline_Constrained profile(FP-4198562)
  • File upload dialog becomes unresponsive on Chrome when using the Scratch editor (FP-4198254)
  • [Mac] Flash Player NCP is not launched from system preferences when NPAPI Flash Player is installed

Authoring for Flash Player 28 and AIR 28

  • Update application descriptor namespace to 28
  • SWF version should be 39

System Requirements

For system requirements of the current release of Flash Player in production, please visithttp://www.adobe.com/products/flashplayer/systemreqs/

About the Beta Channel

To get the latest Beta build of Flash Player visit Adobe labs

3/11/2014 - Beta - Flash Player 13.0.0.162

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Flash Player Beta Channel Update

The latest Flash Player 13 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

 

New and Updated Features:

  • Enhanced Supplementary Character Support for TextField 
    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF now work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters. 

 

  • Relocated Full Screen Video Warning to Top of Screen
    We've made a small tweak to the "Press Esc to exit full screen mode" warning that is displayed for full screen video.  We've received a lot of feedback from developers because the dialog obscures content, and we wanted to make a change that both satisfies security concerns and customer viewing enjoyment.  To reduce the impact of the dialog on the on-screen content, we've moved the dialog to the top of the screen. 

 

  • New Stage3D Texture Wrapping Modes
    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 

    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V

 

  • Stage3D Anti-Aliasing for Texture Rendering
    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D, setRenderToTexture() method.

 

• 0 = 1 subsample, no antialiasing
• 1 = 2 subsamples, minimal antialiasing
• 2 = 4 subsamples, medium  high-quality antialiasing
• 3 = 8 subsamples,  high-quality antialiasing
• 4 = 16 subsamples, very high-quality antialiasing

 

 

Testing Guidance:

We're looking for feedback on stability and compatibility with existing content on these new features. 

 

 

Fixed Issues:

  • Multiple stability fixes

 

 

About the Beta Channel

Beta Versions of Flash Player are available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.

 

 


3/1182014 - Beta - Flash Player 13.0.0.168

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Flash Player Beta Channel Update

The latest Flash Player 13 builds are now available.  You can download Flash Player here: http://www.adobe.com/go/flashplayerbeta.

 

New and Updated Features:

  • Enhanced Supplementary Character Support for TextField 

    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF now work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters. 
  • Relocated Full Screen Video Warning to Top of Screen

    We've made a small tweak to the "Press Esc to exit full screen mode" warning that is displayed for full screen video.  We've received a lot of feedback from developers because the dialog obscures content, and we wanted to make a change that both satisfies security concerns and customer viewing enjoyment.  To reduce the impact of the dialog on the on-screen content, we've moved the dialog to the top of the screen. 
  • New Stage3D Texture Wrapping Modes

    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 

    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
  • Stage3D Anti-Aliasing for Texture Rendering

    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D, setRenderToTexture() method.
  • • 0 = 1 subsample, no antialiasing
    • 1 = 2 subsamples, minimal antialiasing
    • 2 = 4 subsamples, medium  high-quality antialiasing
    • 3 = 8 subsamples,  high-quality antialiasing
    • 4 = 16 subsamples, very high-quality antialiasing

Testing Guidance: We're looking for feedback on stability and compatibility with existing content on these new features.  Fixed Issues:

  • Multiple stability fixes

 

About the Beta Channel

 

Beta Versions of Flash Player are available for automatic installation via our Background Update service. Please subscribe to automatically install or receive update availability notifications at runtime.

 

 

3/18/2014 - Beta - AIR 13.0.0.64

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Adobe AIR Beta Channel Update

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

 

Below are some of the key features and benefits of King 13.0.  Please see our release notes for full details.

 

  • Enhanced Supplementary Character Support for TextField 

    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters. 
  • New Stage3D Texture Wrapping Modes

    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 

    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
  • Stage3D Anti-Aliasing for Texture Rendering

    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D.setRenderToTexture() method.
  • • 0 = 1 subsample, no antialiasing
    • 1 = 2 subsamples, minimal antialiasing
    • 2 = 4 subsamples, medium  high-quality antialiasing
    • 3 = 8 subsamples,  high-quality antialiasing
    • 4 = 16 subsamples, very high-quality antialiasing

Fixed issues:

  • Stability fixes

 

 

 

About the Beta Channel

If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

 

You can find instructions for getting started with this release here: AIR Labs Page

 

We encourage you to let us know what you think on our AIR Labs Forum

 

 

11/10/2015 - Release - Flash Player 19

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The next version of Flash Player is available for immediate download.  In today's release we've updated Flash Player with a critical security bug fixes.  We recommend all users update to the latest version.

 

Security update details can be found here: Security Bulletin (APSB15-28)

 

New Features for Flash Player 19:


  • New insertAt() and removeAt() Vector and Array APIs

With Flash Player and AIR 19, we have introduced two new APIs for element insertion or removal in Vector and Arrays. They are implemented to perform better than existing splice method when used for single element.

 

  • Improved Stage3D Error Messages

We've added new Stage3D error codes to provide developers with additional debugging and error information.  We have also updated the AS3 documentation for various Stage3D APIs to provide more information about the reasons for the errors thrown.


  • Added ability to disable browser zoom factor scaling via HTML

In Flash Player 15, we added code to improve the resolution of Stage3D content when the browser's zoom factor (BZF) was changed.  This was extended to the PPAPI and Windows XP/Vista/7 Active X control in Flash Player 18.  In Flash Player 19, we're providing the developer the ability to enabled or disabled this functionality.

 

BZF is turned on by default but can now be turn on/off by setting a new attribute "browserzoom" to either "scale" or "noscale" in HTML EMBEDSWF and OBJECT tags.

 

For complete information please see our release notes.



Fixed Issues

  • The value of flash.ui.Multitouch.supportsTouchEvents is not compatible with Windows 8.1/10
  • Video is paused on clicking outside the browser containing flash in Windows 10
  • When hardware acceleration is enabled in OS X and video size height & width are not divisible by 16,video is cropped on the bottom
  • Multiple security and functional fixes

 

 

Current Flash Player users who have enrolled in the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to Flash Player 19 over the next 24 hours.

 

Users who have selected "Notify me to install updates" will receive an update notification dialog within 7 days from today.  Please note that Windows users will need to restart their system or log out and in to activate the update notification dialog.

 

Customers using Google Chrome or Windows 8.x Internet Explorer or Windows 10 Internet Explorer or Microsoft Edge will receive the update through the Google and Microsoft update mechanisms.

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 19 Windows for Internet Explorer - ActiveX: 19.0.0.245

Flash Player 19 Windows for Firefox and other Netscape Compatible Browsers - NPAPI: 19.0.0.245

Flash Player 19 Windows for Opera 26 and Chromium Based Browsers - PPAPI: 19.0.0.245

 

Flash Player 19 for Internet Explorer on Windows 8.1 (64-bit machine): 19.0.0.245

Flash Player 19 for Internet Explorer on Windows 8.1 (32-bit machine): 19.0.0.245

Flash Player 19 for Internet Explorer on Windows 8 (64-bit machine): 19.0.0.245

Flash Player 19 for Internet Explorer on Windows 8 (32-bit machine): 19.0.0.245

 

Flash Player 19 Mac for Safari, Firefox and other Netscape Compatible Browsers - NPAPI: 19.0.0.245

Flash Player 19 Mac for Opera 26 and Chromium Based Browsers - PPAPI: 19.0.0.245

 

Flash Player 11.2 desktop for Linux (NPAPI): 11.2.202.548

 

For those organizations that use the Extended Support Release (ESR), please note that we have incremented the ESR from version 13 to version 18 on August 11th, 2015.

 

Flash Player 18 Extended Support Release for Windows and Macintosh: 18.0.0.261

 

Previous versions of Flash Player can be found on the Flash Player Archive page

 

If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com.

12/10/2013 - Release - Flash Player 11.9

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Today we're pleased to announce that the next version of Flash Player is available for immediate download.  This update includes the following new features and improvements:

 

New Features:

  • Safe Mode in Safari 6.1 and higher
    Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins.  To the extent possible, we've adapted Flash Player to transparently handle these changes.  A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below.
  • Mac .pkg Installation Support
    Deploying Flash Player and keeping it up to date in enterprise environments is a critical task for system administrators worldwide. We’re introducing a new .pkg installer format for our distribution partners to reduce their workload.  Administrators can now deploy Flash Player for Mac using industry-standard management tools.

 

 

Notable Fixes and Enhancements:


  • [3650964] [Win 8.1] - FileFilter instances are now correctly applied to FileReference.browse() and FileReferenceList.browse() in Internet Explorer 11
  • [3648724] [Win 8.1] - Video Playback Controls are now displayed at the correct size on mlb.com
  • [3648113] [Win 8.1] - [MSFT 199849] Resolves a problem where ExternalInterface.objectID was not set correctly when Flash Player was instantiated using only an tag.
  • [3643885] [Win 8.1] - [MSFT 463497] Double-byte Characters can now be entered correctly in TextFields using Internet Explorer 11 in Modern Mode
  • [3640443] [Win 8.x] - Resolves a printing issue when printing device text from Internet Explorer with Enhanced Protected Mode (EPM) enabled
  • [3639736] [Win 8.1] - Resolves a 3D rendering issue when the device's Content Scale Factor is set to less than 1
  • [3639709] [Chrome] - Resolves an issue where some 3D content would render only in the lower left corner of the screen on Windows

 

 

Known Issues:

 

The following behaviors will be modified in Safari 6.1 and higher in Safe Mode:

 

  • AIR Badge Installs - AIR Badge Installer will not launch an installer when running Safari 7 in Safe Mode.  Users will instead see a dialog with a link to more details and workarounds on an Adobe website.
  • Adobe Connect Plug-In Install - The Connect Plug-In Express Install will no longer work on Safari 7 in Safe Mode.  Users will instead see a dialog with a link to more details on an Adobe website.
  • Flash Player Global Settings - When a users launches the Global Settings menu from the Flash Player context menu on Safari 7 in Safe Mode, the user will be taken to the classic SWF-based preferences menu on an Adobe website, instead of the native Flash Player settings UI in the MacOS Control Panel.
  • LocalConnection - When a LocalConnection is constructed from a SWF hosted in Safe Mode, it may only establish a connection with other SWFs also hosted in Safe Mode.  If a LocalConnection is constructed from a tab with Safe Mode disabled, it will not be able to communicate with a SWF in a Safe Mode tab.

 

 

For complete information please see our release notes.

 

 

Security update details can be found here: Security Bulletin (APSB13-28)

 

 

Current Flash Player desktop users that have enrolled in either the "Allow Adobe to install updates (recommended)" or "Notify me to install updates" update options will receive an update notification dialog within 7 days from today (please note that Windows users will need to restart their system to receive the notification dialog.)

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 11.9 desktop for Windows XP, Vista and 7: 11.9.900.170

 

Flash Player 11.9 for Windows 8.1 64-Bit and Internet Explorer: 11.9.900.170

Flash Player 11.9 for Windows 8.1 32-Bit and Internet Explorer: 11.9.900.170

Flash Player 11.9 for Windows 8.0 64-Bit and Internet Explorer: 11.9.900.170

Flash Player 11.9 for Windows 8.0 32-Bit and Internet Explorer: 11.9.900.170

 

Please note that both Flash Player for Google Chrome and Microsoft Internet Explorer for Windows 8 are updated using different mechanisms.  Flash Player for Google Chrome updates will occur during regular Chrome updates.  Flash Player updates for Internet Explorer on Windows 8 will be provided by Microsoft though the Windows automatic update feature.


 

Flash Player 11.9 desktop for Mac: 11.9.900.170

 

Flash Player 11.2 desktop for Linux: 11.2.202.332

 

On July 9th, 2013 we changed the version of our "extended support release" from Flash Player 10.3 to Flash Player 11.7 for Mac and Windows. To continue to stay current with all available security updates you will need to install the 11.7 extended support release or update to the most recent available release (11.9, etc.). For full details, please see this blog post:

 

Extended Support Release Updated to Flash Player 11.7

 

Flash Player 11.7 desktop for Windows, Macintosh and Linux: 11.7.700.257

 

Previous versions of Flash Player can be found on the Archived Flash Player page

 

 

If you encounter a problems with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com.

7/23/2015 - Beta - Flash Player 19.0.0.115

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The initial Flash Player 19 beta builds are now available.  Beta builds can be downloaded from labs.adobe.com.

 

 

New Features for Flash Player 19:

 

  • New insertAt() and removeAt() Vector and Array APIs

With Flash Player and AIR 19, we have introduced two new APIs for element insertion or removal in Vector and Arrays. They are implemented to perform better than existing splice method when used for single element.

 

  • Improved Stage3D Error Messages

We've added new Stage3D error codes to provide developers with additional debugging and error information

 

 

For complete details, please see our Release Notes.

 

 

Fixed Issues

  • Black screen is observed when second SWF is loaded [4021075]
  • UI elements, text and videos are displayed at incorrect sizes when using IE [4000438]
  • Multiple Stability and Security Fixes

 

 

About the Beta Channel

Beta Versions of Flash Player are available for automatic installation via our Background Update service.  Please subscribe to automatically install or receive update availability notifications at runtime

10/11/2016 - Release - Flash Player 23

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In today's release, we've updated Flash Player with important bug fixes, security updates and new features.  Current Flash Player customers who have selected the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to the latest version of Flash Player over the next 24 hours.

 

The most recent Flash Player security bulletin can be found here: Security Bulletin (APSB16-32)

 

 

New Features for Flash Player 23:

Mozilla NPAPI AsyncDrawing Support

Async Drawing refers to the method that the browser and Flash Player use to exchange a bitmap surface where Flash Player draws the SWF content. It is used only when the stage is composited with rest of the content in the browser window. This feature allows wmode “direct” (wmode opaque and transparent) to behave as “windowless” in hardware accelerated async drawing. It is not used in fullscreen mode, or in windowed mode where the plugin draws directly to its own window. If asynchronous drawing is unavailable for any reason, the plugin falls back to using the existing synchronous drawing model.

AsyncDrawing is supported in NPAPI Plugin on Windows desktop platforms only. It is currently available from FP version 23.0 in Firefox Nightly 51.0a1, the Firefox versions supporting the feature is yet to be announced. The choice of which Async Drawing path is used (hardware or software) depends on whether the browser supports hardware or software Async Drawing modes.

The following table describes Asynchronous drawing availability by WMODE:

 

window

none

none

transparent

Non-accelerated/Software Async Drawing

none

opaque

Non-accelerated/Software Async Drawing

none

direct

Hardware accelerated Async drawing

none

gpu

Non-accelerated surfaces

none

 

To disable AsynchronousDrawing support in Firefox, go to “about:config” in the search bar of the browser and set “dom.ipc.plugins.asyncdrawing.enabled” to false.

HSTS Support in Flash Player

Beginning with Flash Player 23, we have introduced support for HSTS (HTTP Strict Transport Security). HSTS is an IETF standard, which enforces user agents (browsers) to use HTTPS for communication instead of HTTP. HTTPS response may have a Strict-Transport-Security(STS) header field that requests the user agent to make further requests in HTTPS. Flash Player will now acknowledge the STS header in HTTPS response.

 

This will be particularly helpful when a SWF calls another SWF (child SWF) that is present in HSTS enabled server. Flash Player will acknowledge the STS header in the response and further request to the same domain will always be HTTPS. This feature will be helpful in mitigating protocol hijacking attacks and cookie hijacking.

 

Disabling local-with-filesystem access in Flash Player by default

Beginning with Flash Player 23, local-with-network permissions will now be applied to all local SWF content, regardless of the preference chosen at compile time.

 

Background:

When playing Flash (SWF) content from local filesystem, developers have historically been able to configure content to exclusively read from the filesystem, or communicate to the network. When this functionality was introduced over a decade ago, it enabled an interesting array of use-cases ranging from simple games to interactive kiosks.  In context of modern web security, we believe that it is time to retire local filesystem functionality in the browser plugin.  At the same time, Adobe AIR has been established as a robust, mature solution for delivering ActionScript-based content as a standalone application.

 

Vast majority of Flash Player users and content will be unaffected by this change. This change only impacts Flash content played from the local filesystem, using the browser.  Flash content hosted on the internet and local webservers, as well as the Standalone Flash Player remains unaffected.If you are a user who requires this functionality, these files can be added to the list of Trusted Locations in Flash Player.

 

Workarounds for Legacy Content:

We highly recommend that you only circumvent these controls to enable content from sources that they trust.

 

For Individuals:

For Internet Explorer, Edge, Firefox, Opera and Safari:

On the affected system, go to the Flash Player Settings Manager:

• Mac: System Preferences > Flash Player

• Windows: Control Panel > Flash Player

Select the Advanced tab

In the Developer Tools section, click the Trusted Location Settings button

Click the "Add..." button and add relevant files and folders to the list

 

For Google Chrome (and similar PPAPI browsers):

Navigate to the Settings Manager page

Choose Edit Locations > Add Locations from the popup list

In the text field that appears, type or paste the file/folder path that you'd like to trust

Click the "Confirm" button

 

Note: Please be aware that the "Browse for files" and "Browse for folder" buttons do not function properly. You must manually type or copy/paste your path into the text field above the buttons to add the file or folder to the trusted list.

 

For System Administrators:

The legacy behavior can be restored by applying the EnableInsecureLocalWithFileSystem=1 flag to mms.cfg.

 

Video and Camera support for Stage3D by VideoTexture for Flash Player (Release)

In Flash Player 20 or earlier, use of video in Stage3D required use of the Video object, which is not hardware accelerated. It involved copying the video frame to a BitmapData object and then loading data onto the GPU, which made it CPU-intensive.

 

To address this limitation, Video texture object was introduced. It allows you to use hardware decoded video in Stage 3D content. Further, extending this capability in Flash Player 23 release, texture objects have been introduced to support the use of NetStream and Cameras in a manner similar to the use of StageVideo. These textures can be used as source textures in stage3D rendering pipeline. You can use them as rectangular, RGB, or no mipmap textures in rendering of a scene. They are treated as ARGB texture by the shaders which implies that the AGAL shaders do not have to bother about YUV to RGB conversion now. The shaders treat these textures as ARGB textures. This allows you to use the standard shaders with static images without any need for modification. When you render using these textures, the image that is used by the rendering pipeline is the the latest frame at that time. Though, there is no tearing in the video frame, if you use the same texture many times, some of these instances may be picked from different timestamps.

 

With the use of a VideoTexture object, all this work gets optimized internally - YUV to RGB conversion and texture loading can be completely moved to the GPU. See the VideoTexture devnet article for implementation details.

 

Note: Video Texture is an existing feature in AIR. It was introduced in AIR 17.0 version.

 

For complete information please see our release notes.

 

 

Fixed Issues

  • [Mac]Flash player quits unexpectedly while playing Forge of Empires on Firefox(4190467)
  • [Chrome]Ctrl+C and Ctrl+V does not work with CAPS ON in flex (4186251)
  • [WinXP/Vista][PPAPI] "Couldn't load plugin" error attempting to view Flash content on Opera & Chromium (4186169)

 

Current Flash Player users who have enrolled in the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to Flash Player 23 over the next 24 hours.

 

Users who have selected "Notify me to install updates" will receive an update notification dialog within 7 days from today.  Please note that Windows users will need to restart their system or log out and in to activate the update notification dialog.

 

Customers using Google Chrome will receive updates through the Google update mechanisms.  Please note that this release is not available for ActiveX Flash Player on Windows 8.1 and Windows 10.

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 23 Windows for Internet Explorer - ActiveX:  23.0.0.185

Flash Player 23 Windows for Firefox and other Netscape Compatible Browsers - NPAPI: 23.0.0.185

Flash Player 23 Windows for Opera and Chromium Based Browsers - PPAPI: 23.0.0.185

 

Flash Player 23 Windows for Google Chrome - PPAPI: 23.0.0.185

 

Flash Player 23 for Internet Explorer on Windows 8.1 (64-bit machine): 23.0.0.185

Flash Player 23 for Internet Explorer on Windows 8.1 (32-bit machine): 23.0.0.185

 

Flash Player 23 Windows for Internet Explorer and Edge on Windows 10 - ActiveX: 23.0.0.185

 

Flash Player 23 Mac for Safari, Firefox and other Netscape Compatible Browsers - NPAPI: 23.0.0.185

Flash Player 23 Mac for Opera 26 and Chromium Based Browsers - PPAPI: 23.0.0.185

 

Flash Player 23 Mac for Google Chrome - PPAPI: 23.0.0.185

 

Flash Player 11.2 desktop for Linux (NPAPI): 11.2.202.637

 

Previous versions of Flash Player can be found on the Flash Player Archive page

 

If you encounter a problem with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com or mkumarjh@adobe.com.

12/08/2016 - Beta - Flash 24.0.0.178

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Welcome to the Flash Runtime version 24 updated beta!  We've been hard at work adding new features to Flash Player and we're looking forward to receiving feedback from our Flash Player community.

 

This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 24.  For full details, please see our release notes.

Note:

  • The ActiveX Flash Player in this release is not compatible with Windows® 8.x or 10
  • Flash Player for Windows® 8.x/10 is available as part of the generally available Windows® 8.x/10 update

New and Updated Features

Spherical video support in Flash and AIR

Spherical videos support is added to both Flash Player and AIR from version 24 onward. Spherical videos have a specific meta-data attached to them, which can now be retrieved using the new property provided by the feature. This feature supports equirectangular projection type of videos conforming to https://github.com/google/spatial-media/blob/master/docs/spherical-video-rfc.md.

This feature is supported on Desktop and Android devices.

API introduced

The Object parameter of the onMetaData event provides video metadata information. The feature adds new properties to the parameter. The added property is an array of string type in XML format. Refer code below.

 

functionns_onMetaData(info:Object):void{

trace("The matrix of Movie Header Box:"+info.sphericalVideoInfo[0]); // info.sphericalVideoInfo provides the related meta-data

}

Sample Spherical Video Player

A sample project for Spherical video player can be downloaded from this link in order to understand the use of the metadata to render the spherical video. The sample code makes use of an instance of the context3D, where VideoTexture is used to render video for better performance.

See the following chart for ActionScript classes in the project.

Spherical Video.png

 

SampleSphericalVideoPlayer class

This class provides basic controls for the Spherical video functionality.

SphericalVideo class

This class creates the context3D instance to render spherical video using VideoTexture

Projection classes

These classes are used for generating vertices and indices corresponding to the projection type used.

Improved support for high resolution displays on Firefox for Windows

Beginning with Flash Player version 24 and Firefox version 51 on Windows, Flash content will now scale appropriately on high resolution displays.

Separate HTTP and HTTPS permissions for Camera and Microphone

To provide users with a better control over their camera and microphone data, Flash Player now provides a more fine-grained control over how permissions are granted. Users can now allow camera and microphone access for a domain when that content is served via HTTPS, and disallow the access when content from the domain is served over HTTP. Since this feature is currently in beta, the settings will not be visible in the Global settings Manager.

Known Issues

  • None

Fixed Issues

  • "The Last Stand Dead Zone" game is not loading when Flash protected mode is turned OFF(4197247)
  • Enabling async drawing shows boundaries for transparent object (4196843).
  • Worker is taking more time to write object in a shared byte array (4170367).
  • "ALT GR+0" Does not return @ on french layout Keyboard(4196791)
  • Blank screen is observed until mouse click received after enabling Async drawing (4197066).
  • Scaling the swf does not trigger a corresponding scaling of the hit area of elements in browser(4197425).

System Requirements

For system requirements of the current release of Flash Player in production, please visithttp://www.adobe.com/products/flashplayer/systemreqs/

About the Beta Channel

To get the latest Beta build of Flash Player visit Adobe labs

Beta versions of Flash Player are also available for automatic installation via our Background Update service.  Please subscribe to automatically receive update notifications for future Flash Runtime announcements.

Note: If you are having issues downloading Flash Player, it may be because of a cache or locale issue. Wait for 24 hours before retrying and if you still face issues, please post the issue in Flash Player forum


7/11/2017 - Release - Flash Player 26

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In today's release, we've updated Flash Player with important bug fixes and security updates.  Current Flash Player customers who have selected the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to the latest version of Flash Player over the next 24 hours.

 

The most recent Flash Player security bulletin can be found here: Security Bulletin (APSB17-21)

 

Features for Flash Player 26:

D2D Vector Printing Support

This feature brings back vector printing in Microsoft Edge in Windows 10 and Immersive IE in Windows 8 in "Out of Process" mode.  This feature will not only enhance the speed of printing but also reduce the data size input.  Initially, a mixed way to print (GDI Vector + D2D Bitmap) has been used in ActiveX Windows 8.1 and above.  Now Vector printing will be done through D2D APIs in Windows 8.1 and Windows 10.  There is no difference in the Actionscript API’s.

 

For complete information please see our release notes.

 

 

Fixed Issues

  • FileReference size and creationDate throws IO Error (FP-4198482)
  • Multiple security and functional fixes

 

 

Known Issues

  • 2.5D rotation: rotationX and rotationY rendering issues (FP-4198483)

 

 

Current Flash Player users who have enrolled in the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to Flash Player 26 over the next 24 hours.

 

Users who have selected "Notify me to install updates" will receive an update notification dialog within 7 days from today.  Please note that Windows users will need to restart their system or log out and in to activate the update notification dialog.

 

Customers using Google Chrome will receive updates through the Google update mechanisms.  Please note that this release is not available for ActiveX Flash Player on Windows 8.1 and Windows 10.

 

If you would like to install the update immediately, please use one of the links below:

 

Flash Player 26 Windows for Internet Explorer - ActiveX:  26.0.0.137

Flash Player 26 Windows for Firefox and other Netscape Compatible Browsers - NPAPI: 26.0.0.137

Flash Player 26 Windows for Opera and Chromium Based Browsers - PPAPI: 26.0.0.137

 

Flash Player 26 Windows for Google Chrome - PPAPI: 26.0.0.137

 

Flash Player 26 for Internet Explorer on Windows 8.1 (64-bit machine): 26.0.0.137

Flash Player 26 for Internet Explorer on Windows 8.1 (32-bit machine): 26.0.0.137

 

Flash Player 26 Windows for Internet Explorer and Edge on Windows 10 - ActiveX: 26.0.0.137

 

Flash Player 26 Mac for Safari, Firefox and other Netscape Compatible Browsers - NPAPI: 26.0.0.137

Flash Player 26 Mac for Opera and Chromium Based Browsers - PPAPI: 26.0.0.137

 

Flash Player 26 Mac for Google Chrome - PPAPI: 26.0.0.137

 

Flash Player 25 desktop for Linux (NPAPI): 26.0.0.137

Flash Player 25 desktop for Linux Chromium (PPAPI): 26.0.0.137

 

 

If you encounter a problem with broken or missing links, please clear your browser cache and try again.  If the problem persists, please create a new post in our forum or send email to ccampbel@adobe.com or mkumarjh@adobe.com.

08/03/2017 - Beta - AIR 27.0.0.95

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Welcome to the AIR Runtime and SDK version 27 beta!  We've been hard at work adding new features to AIR and we're looking forward to receiving feedback from our development community.

This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for AIR Runtime and SDK 27.  For full details, please see our release notes

New and Updated Features

Asynchronous texture upload for AIR Desktop

Till AIR 26, the texture upload was synchronous on AIR desktop. Therefore, developers had to wait till the new texture was uploaded successfully.

With AIR 27, you can now upload textures asynchronously while the current texture is being rendered. This ensures a better UI performance for AIR applications and a smoother user experience.

On successfully completing an asynchronous texture upload, a TEXTURE_READY event will be generated. Asynchronous upload of texture data for all the texture formats is done using the following two new APIs:

  1. uploadFromBitmapDataAsync( source:BitmapData, miplevel:uint = 0)
  2. uploadFromByteArrayAsync( data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0 )

This feature supports Normal and Rectangular texture for miplevel 0 only.

Enable DirectX 11 for AIR Win

 

AIR 26 and below used DirectX 9 for hardware accelerated rendering on Windows. Beginning with AIR 27.0, AIR will use DirectX 11 for the hardware accelerated rendering for Windows 8.0 and above.

 

For Windows 7 and below, hardware accelerated content will continue to use DirectX 9.

 

The AIR application will load the respective DirectX 11 DLL i.e. d3d11.dll to render any hardware accelerated content. If hardware acceleration is disabled, or the hardware is unavailable the rendering falls back to the Software mode. If the specific DLL for DirectX 11 is missing on the system, the rendering again falls back to Software mode.

 

This feature is supported with SWF version 38 and above.

 

Adding support for new languages in AIR Mobile

Starting with AIR 27, we have added support for the following languages:

  • Finnish (fi),
  • Greek (el),
  • Indonesian (in),
  • Malay (ms),
  • Thai (th)
  • Vietnamese (vi)

Note:

To use these languages, the Namespace value in application descriptor must be 27.0 or greater.

Sample Snippet:

 

<supportedLanguages>fi el in ms th vi</supportedLanguages>

     <name>

          <text xml:lang="fi">NameInFinnish</text>

     </name>

Known Issues

  • "Error #3672: Buffer creation failed" is observed when Anti-Aliasing uses render to texture on starling projects (AIR-4198370)
  • [Android] Error #3672: Buffer creation failed when using drawToBitmapData (Context3D) while using VideoTexture (AIR-4198290)

Fixed Issues

  • [iOS] ADT to correctly sign dynamic frameworks included packaged with iOS app (AIR-4198407)
  • [iOS] ADT to correctly sign dynamic frameworks (AIR-4198408)

Authoring for Flash Player 27 and AIR 27

  • Update application descriptor namespace to 27
  • SWF version should be 38

System Requirements

For system requirements of the current release of AIR in production, visithttp://www.adobe.com/products/air/systemreqs/

About the Beta Channel

To get the latest Beta build of AIR Runtime and SDK visit Adobe labs

If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

08/11/2017 - Beta - AIR 27.0.0.104

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Welcome to the AIR Runtime and SDK version 27 beta!  We've been hard at work adding new features to AIR and we're looking forward to receiving feedback from our development community.

This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for AIR Runtime and SDK 27.  For full details, please see our release notes

New and Updated Features

Asynchronous texture upload for AIR Desktop

Till AIR 26, the texture upload was synchronous on AIR desktop. Therefore, developers had to wait till the new texture was uploaded successfully.

With AIR 27, you can now upload textures asynchronously while the current texture is being rendered. This ensures a better UI performance for AIR applications and a smoother user experience.

On successfully completing an asynchronous texture upload, a TEXTURE_READY event will be generated. Asynchronous upload of texture data for all the texture formats is done using the following two new APIs:

  1. uploadFromBitmapDataAsync( source:BitmapData, miplevel:uint = 0)
  2. uploadFromByteArrayAsync( data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0 )

This feature supports Normal and Rectangular texture for miplevel 0 only.

Enable DirectX 11 for AIR Win

AIR 26 and below used DirectX 9 for hardware accelerated rendering on Windows. Beginning with AIR 27.0, AIR will use DirectX 11 for the hardware accelerated rendering for Windows 8.0 and above.

For Windows 7 and below, hardware accelerated content will continue to use DirectX 9.

 

The AIR application will load the respective DirectX 11 DLL i.e. d3d11.dll to render any hardware accelerated content. If hardware acceleration is disabled, or the hardware is unavailable the rendering falls back to the Software mode. If the specific DLL for DirectX 11 is missing on the system, the rendering again falls back to Software mode.

This feature is supported with SWF version 38 and above.

 

Adding support for new languages in AIR Mobile

Starting with AIR 27, we have added support for the following languages:

  • Finnish (fi),
  • Greek (el),
  • Indonesian (in),
  • Malay (ms),
  • Thai (th)
  • Vietnamese (vi)

 

Note:

To use these languages, the Namespace value in application descriptor must be 27.0 or greater.

 

Sample Snippet:

 

<supportedLanguages>fi el in ms th vi</supportedLanguages>    

<name>         

<text xml:lang="fi">NameInFinnish</text>    

</name>

Known Issues

  • [iOS ]AIR app rotation broken on iOS Beta 3 when using -platformSDK (AIR-4198406)

Fixed Issues

  • AIR application jerk around when trying to move them. (AIR-4198340)
  • [tvOS ]ADT error 303: Icon banner320x180.png is missing from package (AIR-4198396)
  • [iOS] Audio gone after playing an embedded Youtube Video (AIR-4198383)
  • [iOS] Interruptions such as incoming calls break audio (AIR-4198386)
  • [AndroidTV]  TV banner is now required/mandatory for all Android TV apps.

Authoring for Flash Player 27 and AIR 27

  • Update application descriptor namespace to 27
  • SWF version should be 38

System Requirements

For system requirements of the current release of AIR in production, visithttp://www.adobe.com/products/air/systemreqs/

About the Beta Channel

To get the latest Beta build of AIR Runtime and SDK visit Adobe labs

If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

08/23/2017 - Beta - Flash 27.0.0.117

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Welcome to the updated Flash Runtime version 27 beta!  We've been working on new features and fixing important bugs for Flash Player and we're looking forward to receiving feedback from our Flash Player community.

 

This beta release includes enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 27.  For full details, please see our release notes.

 

Note:

  • The ActiveX Flash Player in this release is not compatible with Windows® 8.x or 10
  • Flash Player for Windows® 8.x/10 is available as part of the generally available Windows® 8.x/10 update
  • Flash Player Linux builds have not been updated on Adobe Labs

New and Updated Features

Support Audio Output Selection in Flash Player

Starting with Flash Player version 27, the user can select an audio device directly from the Flash Player Settings dialog through a newly added audio output tab. Here is the screenshot of the Audio Output user interface:   

AudioSettings.png

All the attached audio output devices of the system are listed in the drop-down menu. The user can select any of the available devices and once the settings dialog is closed, audio starts playing from the selected device. The selected device will be the current audio playback device for all Flash Player instances. For non-Pepper platforms, audio output selection setting is global among all browser tabs of the same process. When it is changed, all other tabs of the same process are affected.

Restriction in Chrome:

Audio Output device shares the same permissions with Microphone. So, if microphone permission is denied, audio output tab does not show the available audio devices. Also, “https:” must be used to enumerate Microphone and Audio Output devices after Chrome M60.

You can show the device names on Chrome (or Chromium based browsers such as Opera) in the following ways:

  1. If the current flash content tries to use Microphone, and user grants the permission, then device names will be shown when the user opens "Audio Output" tab in Settings UI dialog.
  2. In Settings UI dialog, user can click Microphone tab, and grant the permission, then close and re-launch Settings UI dialog.

This feature is supported in Standalone and Plugin on Win/Mac/Linux except Chromebook.

Support ActionScript API for Audio Device Manager

With the release of Flash Player 27, developers can now select the audio output from ActionScript using the new ActionScript API - “AudioDeviceManager”. It is in sync with Flash Player's audio output settings. A UIA (User Invoked Action) restriction is applied to this API keeping in view user privacy concerns. The API can only be invoked by a user invoked action. If it is not invoked by user action, Flash Player throws a runtime error "IllegalOperationError" with error code 2176.

Use the AudioDeviceManager class to list down the audio output devices attached to a system using the property, deviceNames(). This returns an array of the attached devices. The index of the selected device from that array can then be retrieved using the selectedDeviceIndex() property. A new event introduced with this API, named AudioOutputChangeEvent.AUDIO_OUTPUT_CHANGE is dispatched to ActionScript listeners when the audio output changes. It is dispatched when the user selects a different audio device from Flash Player's setting UI (Audio Output), content setting (AudioDeviceManager.selectedDeviceIndex), or when adding/ removing the device from the system. The ActionScript client can check how the audio output change is triggered through “AudioOutputChangeEvent.reason” class.

The two reason codes are "AudioOutputChangeReason.USER_SELECTION" and "AudioOutputChangeReason.DEVICE_CHANGE".

Here is the general workflow of the API:

  1. The content provides a control such as a button that indicates that the user should click to select an audio device.
  2. When the user selects the control, a separate UI is presented to the user to handle the click event. It uses the new AudioDeviceManager API to enumerate Audio Output device names, and the UI setup work.
  3. When the user selects a device, the content uses the new AudioDeviceManager  API to set the new device in handling the user's selection.

 

Sample Snippet:

Access the system available audio device names

 

var audio_device_manager:AudioDeviceManager = AudioDeviceManager.audioDeviceManager;

 

var status_ta:mx.controls.TextArea;

status_ta.html = false;

status_ta.setStyle("fontSize", 9);

var audio_output_device_array:Array = audio_device_manager.deviceNames;

var selected_audio_device:String = audio_output_device_array[audio_device_manager.selectedDeviceIndex];

status_ta.text = "The default device is: "+selected_audio_device+newline+newline;

status_ta.text += "You have "+audio_output_device_array.length+" device(s) available."+newline+newline;

for(var i = 0; i&lt;audio_output_device_array.length; i++)

{

    status_ta.text += "["+i+"] "+audio_output_device_array[i]+newline;

}

Select an audio output device

var audio_device_manager:AudioDeviceManager = AudioDeviceManager.audioDeviceManager;

audio_device_manager.selectedDeviceIndex = desired_audio_output_index;

 

Monitor audio output change

function audioOutputChangeHandler(evt:AudioOutputChangeEvent):void

{

if(evt.reason == AudioOutputChangeReason.USER_SELECTION) {

[dosomething]

} elseif(evt.reason == AudioOutputChangeReason.DEVICE_CHANGE) {

[dosomething]

}

}

 

Known Issues

  • N/A

Fixed Issues

  • The application will behave abnormally when spacebar is pressed in the Text Field.(FP-4198253)

 

Authoring for Flash Player 27 and AIR 27

  • Update application descriptor namespace to 27
  • SWF version should be 38

System Requirements

For system requirements of the current release of Flash Player in production, please visithttp://www.adobe.com/products/flashplayer/systemreqs/

About the Beta Channel

To get the latest Beta build of Flash Player visit Adobe labs

08/23/2017 - Beta - AIR 27.0.0.116

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Welcome to the AIR Runtime and SDK version 27 beta!  We've been hard at work adding new features to AIR and we're looking forward to receiving feedback from our development community.

This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for AIR Runtime and SDK 27.  For full details, please see our release notes

New and Updated Features

MAC OSX AIRSDK Upgrade

From AIR 27, AIR Runtime is built with Mac 10.12 SDK. App Transport Security (ATS) introduced by Apple does not allow insecure connections between App and Web services. Because of this change, all the connections made to insecure web sites via Loader, URLLoader will discontinue and will not work due to App Transport Security.

 

Asynchronous texture upload for AIR Desktop

Till AIR 26, the texture upload was synchronous on AIR desktop. Therefore, developers had to wait till the new texture was uploaded successfully.

With AIR 27, you can now upload textures asynchronously while the current texture is being rendered. This ensures a better UI performance for AIR applications and a smoother user experience.

On successfully completing an asynchronous texture upload, a TEXTURE_READY event will be generated. Asynchronous upload of texture data for all the texture formats is done using the following two new APIs:

  1. uploadFromBitmapDataAsync( source:BitmapData, miplevel:uint = 0)
  2. uploadFromByteArrayAsync( data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0 )

This feature supports Normal and Rectangular texture for miplevel 0 only.

Enable DirectX 11 for AIR Win

AIR 26 and below used DirectX 9 for hardware accelerated rendering on Windows. Beginning with AIR 27.0, AIR will use DirectX 11 for the hardware accelerated rendering for Windows 8.0 and above.For Windows 7 and below, hardware accelerated content will continue to use DirectX 9.The AIR application will load the respective DirectX 11 DLL i.e. d3d11.dll to render any hardware accelerated content. If hardware acceleration is disabled, or the hardware is unavailable the rendering falls back to the Software mode. If the specific DLL for DirectX 11 is missing on the system, the rendering again falls back to Software mode.This feature is supported with SWF version 38 and above.

 

Adding support for new languages in AIR Mobile

Starting with AIR 27, we have added support for the following languages:

  • Finnish (fi),
  • Greek (el),
  • Indonesian (in),
  • Malay (ms),
  • Thai (th)
  • Vietnamese (vi)

Note:To use these languages, the Namespace value in application descriptor must be 27.0 or greater.

 

Sample Snippet:

<supportedLanguages>fi el in ms th vi</supportedLanguages>

<name>

<text xml:lang="fi">NameInFinnish</text>

</name>

Known Issues

  • Application blinks when switched to the full-screen mode for Windows 8 and above.(AIR-4198437, AIR-4198443)
  • [iOS] Installation of AIR applications on iOS 11 using ADT on Windows fails.

Fixed Issues

  • Video Texture keeps accessing camera even after being disposed.(AIR-4198123)
  • [iOS ] TextField Input position is largely deviated (AIR-4198324)
  • [iOS] AIR app rotation broken on iOS Beta 3 when using -platformSDK (AIR-4198406)
  • [Android] Bug fixes related to Secure Socket on Android for TLS protocol.
  • [Android] no-version-vectors flag has been added to aapt tool

Authoring for Flash Player 27 and AIR 27

  • Update application descriptor namespace to 27
  • SWF version should be 38

System Requirements

For system requirements of the current release of AIR in production, visithttp://www.adobe.com/products/air/systemreqs/

About the Beta Channel

To get the latest Beta build of AIR Runtime and SDK visit Adobe labs

If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

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